#CALDRIM ELEX WIKI MOD#
Make sure you give the mod an index number that doesn't conflict with any others you might be using. Put them back in where you got them form and overwrite if need be, then re-import the folder using Elexresman. Thats the high-poly version.Īfter you edit all the ELEXTPLDOC files, drag each over the Elexresman icon to repack them. Whichever one you use, always go with the one that ends in L1. It's a "Mesh", for a "Male", its a head item, so "Hat", "Out" stands for Outlaw, "Adv" basically means "Armor that fits with a faction, but you don't need to be IN a faction to get it." So, Hunter armor, Miner, Scrap Scavenger, and so on. The naming convention they use is pretty clear. Now here the kicker, you'll have to figure out what the names of those helmets are. Once open, you want to find class bCString MeshFileName under ClassData (There will be class two "bCString MeshFileName"s, you want to change the name of the second one.Ĭlass bCString MeshFileName = "****THIS IS WHAT YOU WANT TO CHANGE****"Īnd change the mesh name to whatever the name of the one you want it to be is. Doing so will make them in to ELEXTPLDOC documents, which you'll need a good TXT editor to open, notepad++ is a common one. What I suggest is you instead go into the Template folder, find these files:Īnd unpack THOSE with Elexresman. Depending on that choice the course of the story will be affected. When Jax approaches him the first time, he can decide, if he wants to hide or reveal his past as an Alb. He cares for the Mana shrine and is of calm nature.
![caldrim elex wiki caldrim elex wiki](https://static.giga.de/wp-content/uploads/2017/10/elex-nebenmission-manaschrein-goliet.jpg)
The publisher has described the game as edgy, dark, uncompromising, and complex and was featured as a cover story in the German magazine GameStar. Caldrim is one of the Characters in ELEX. HOWEVER, doing this with some thing will cause massive animation issues. ELEX is an upcoming science fiction-themed action role-playing video game. The easiest way to swap the model of something is by just copying the file and renaming the copy to whatever the thing you want to replace is. Now you should have a FOLDER called c_1_na. Just drag the file over the elexresman icon and unpack all of it. So first you need to open c_1_na located in ELEX\data\packed using elexresman: